Stage
Weird Friends Act 2 in Guildrun
Normal
12 versions
5 enemies
Enemies in Weird Friends Act 2
Weird Friends Act 2 versions in Guildrun
| Floor | Difficulty | Enemies | Effective HP | Effective offense | Shards |
|---|---|---|---|---|---|
| 7 | Base | 5 | 31,824 | 311 | 25 |
| 7 | Raised | 5 | 41,075 | 311 | 25 |
| 7 | Highest | 5 | 41,073 | 386 | 25 |
| 8 | Base | 6 | 41,117 | 411 | 25 |
| 8 | Raised | 6 | 54,031 | 411 | 25 |
| 8 | Highest | 6 | 54,029 | 520 | 25 |
| 9 | Base | 5 | 57,194 | 586 | 25 |
| 9 | Raised | 5 | 76,453 | 586 | 25 |
| 9 | Highest | 5 | 76,459 | 745 | 25 |
| 10 | Base | 6 | 71,320 | 743 | 25 |
| 10 | Raised | 6 | 96,828 | 743 | 25 |
| 10 | Highest | 6 | 96,828 | 956 | 25 |
Weird Friends Act 2 enemy placement in Guildrun
Floor 7
FG
MF
L
MA
MF
Floor 8
FG
S
PM
MA
L
MF
Floor 9
S
MT
MA
FG
L
Floor 10
MT
FG
S
MF
MA
L
Abilities in Weird Friends Act 2 in Guildrun
7 abilities
Bounce
Active
Jump to the lowest-health enemy then deal 175 (+150% Attack) damage to it.
Fire Storm
Active
Call down a fire storm for 3 seconds. Each second, deal 20 (+75% Magic) damage and inflict 6 (+3 per 33 Magic) Burn to all enemies inside the fire storm.
Frost Storm
Active
Call down a frost storm for 3 seconds. Each second, deal 20 (+75% Magic) damage and inflict 4 (+2 per 33 Magic) Frost to all enemies inside the frost storm.
At start of combat, jump to the enemy backline, landing on the hex directly opposite the Lizard's starting position. If occupied, land on the nearest available hex.
Start of Combat: Gain 100% Magic Defense.
Slam
Active
Deal 150 (+150% Magic) damage and Stun all adjacent enemies for 2.5 seconds.
Wild Shot
Active
Deal 250 (+125% Attack Speed + 125% Attack) damage to a random enemy.
Other Guildrun stages on act 1
24 entries
- Turtle Normal, floor 0
- Mushroom First Two Normal, floor 1
- Slime First Two Normal, floor 1
- Lizard Act 1 Normal, floor 3
- Mushroom Fire Act 1 Normal, floor 3
- Mushroom Frost Act 1 Normal, floor 3
- Snake Act 1 Normal, floor 3
- Spider Act 1 Normal, floor 3
- Spider Nest Act 1 Normal, floor 3
- Demon Elite Mini Boss, floor 5
- Hydra Mini Boss, floor 5
- Forest Golem Act 2 Normal, floor 6
- Lizard Act 2 Normal, floor 6
- Lizard Golem Act 2 Normal, floor 6
- Mushroom Army Act 2 Normal, floor 6
- Plant Monster Act 2 Normal, floor 6
- Poison Front Act 2 Normal, floor 6
- Snake Act 2 Normal, floor 6
- Spider Act 2 Normal, floor 6
- Training Ground Act 2 Normal, floor 6
- Mage Academy Act 2 Normal, floor 7
- Dragon Boss Fire Boss, floor 11
- Dragon Boss Frost Boss, floor 11
- Dragon Boss Poison Boss, floor 11