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Guildrun Glossary - Keywords, Statuses, Stats and Tags - Guildrun

Guildrun Glossary

Every keyword, status, stat and hero tag in Guildrun, from Burn and Frost to Stall, Rush and Omnivamp, with everything that uses it.

Statuses in Guildrun

9 entries
Burn in Guildrun

Burn: Characters take damage equal to their Burn each second, then lose one Burn.

Frost in Guildrun

Frost: Characters lose 1 Defense and 1 Attack Speed per 2 Frost they have. Every 2 seconds, characters lose 1 Frost.

Poison in Guildrun

Poison: Characters take damage equal to their Poison every 2 seconds.

Stun in Guildrun

Stun: A Stunned character cannot move or act. When Stunned, Heroes gain stacking 25% Stun Resistance for 15 seconds.

Bleed in Guildrun

Bleed

Shield in Guildrun

Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.

Stealth in Guildrun

Stealth: A character with Stealth can not be targeted by enemies.

Damage Immune in Guildrun

Damage Immune

Damage Immune characters do not recieve any damage.

Selkheras Stoning

Stats in Guildrun

16 entries
Attack in Guildrun

Increases the damage of auto attacks.

Attack Speed in Guildrun

Increases how often a character auto attacks.

Crit in Guildrun

The percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.

Defense in Guildrun

Reduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.

Magic in Guildrun

Increases the effectiveness of abilities.

Mana Regen in Guildrun

The amount of Mana a character gains every 2 seconds.

Max HP in Guildrun

A character dies when their Health reaches 0.

Omnivamp in Guildrun

Restores Health to a character based on the damage they deal. 1 Omnivamp = 1% healing from damage dealt.

Damage Amp in Guildrun

Damage Amp

Increases the total damage dealt by a character's attacks and abilities. 1 Damage Amp = 1% increased damage.

HP Per Second in Guildrun

Characters restore health equal to their HP/S each second.

Base True Damage in Guildrun

Base True Damage

Percentage of attack damage that gets converted to True Damage. True Damage ignores Defense.

Bonus True Damage

Percentage of attack damage added on top as True Damage. True Damage ignores Defense.

Starting Mana in Guildrun

The amount of Mana a character begins combat with.

Attack Range in Guildrun

The distance in hexes that a character can auto attack from.

The amount of damage a character deals with its auto attacks. Increased by Attack.

Max Mana in Guildrun

Max Mana

Characters cast their active ability whenever their Max Mana becomes full.

Hero tags in Guildrun

13 entries
Backup in Guildrun

Backup

0 heroes
Burn in Guildrun

Burn

4 heroes
Crit in Guildrun

Crit

5 heroes
Debuff in Guildrun

Debuff

0 heroes
Frost in Guildrun

Frost

4 heroes
Omnivamp in Guildrun

Omnivamp

1 heroes
Poison in Guildrun

Poison

3 heroes
Rush in Guildrun

Rush

4 heroes
Shard in Guildrun

Shard

3 heroes
Shield in Guildrun

Shield

6 heroes
Stall in Guildrun

Stall

6 heroes
Stealth in Guildrun

Stealth

0 heroes
Stun in Guildrun

Stun

0 heroes

Keywords in Guildrun

15 entries

Backup Only: Abilities with Backup Only only work while the Hero is in the Reserves.

Generate: A Shard is generated whenever it is created by an ability, item, or relic.

Gtp

Grace's The Benevolent permanently gives Heroes the following primary stats for each of their classes:

Assassin: 7 Crit
Duelist: 10 Attack Speed
Mage: 12 Magic
Mystic: 2 Mana Regen
Tank: 15 Defense
Vanguard: 100 Max HP
Warrior: 12 Attack

Lasting: Shields with lasting do not expire over time. Shields normally expire after 10 seconds.

Each class has a primary stat which increases the effectiveness of their abilities more than others.

Assassin: Crit
Duelist: Attack Speed
Mage: Magic
Mystic: Mana Regen
Tank: Defense
Vanguard: Max HP
Warrior: Attack

Rank Rank: Heroes gain stats and unlock additional abilities as they gain Ranks. Purchasing an additional copy of a Hero from the shop increases their Rank.

Reroll: Players can pay Shards to reroll to shop, displaying new Heroes, items, and relics.

Reserves: Heroes the player owns but are not in combat are kept in the Reserves. Their abilities marked with Backup can still trigger.

Rhd

Niklas's Red Hot Deals generates Shards equal to 80% of an item's value in the shop. Common = 4 Shards, Rare = 12 Shards, Epic = 20 Shards.

Emergency Rewind protects you from defeat while collecting Shards as you win combats. It collects 5 Shards per combat victory. It is used when a combat is lost, giving you all of the Shards that were accumulated. If you lose another combat while Emergency Rewind is unavailable, your run will end in defeat.

The Rift Storm begins after 50 seconds of combat and deals increasing amounts of damage each second.

Taunt: A Taunted character changes their target to the enemy who Taunted them.

Trh

Fiona's The Right Hand creates rarer items as Fiona's rank increases. Rank B = Common, Rank A = Rare, Rank S = Epic.

Wad

Niklas's Wheel and Deal creates rarer items as his rank increases. Rank B = Common, Rank A = Rare, Rank S = Epic.

Every keyword in Guildrun

Guildrun writes its rules in keywords. Statuses like Burn, Frost, Poison and Stun, stats like Crit and Omnivamp, and hero tags like Stall, Rush, Shield and Shard turn up across relics, items, abilities and enemies alike.

Each term here explains itself and then lists everything in the game that touches it, which is the quickest way to find the pieces that work together.

Keywords on an upgrade choice in Guildrun
Keywords on an upgrade choice in Guildrun

Frequently Asked Questions

What do hero tags mean in Guildrun?

A tag marks what a hero or a specialization is built around, like Stall or Crit, and relics and modifiers look for those tags.