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Guildrun Hero Classes - Warrior, Tank, Vanguard and more - Guildrun

Guildrun Hero Classes

The seven hero classes in Guildrun, the stat each one scales with on a rank up, and the heroes and specializations that carry them.

The seven hero classes in Guildrun

Every hero in Guildrun belongs to one of seven classes, and the class decides which stat carries them: Attack for Warriors, Defense for Tanks, Max HP for Vanguards, Crit for Assassins, Attack Speed for Duelists, Mana Regen for Mystics and Magic for Mages.

The class also decides what a rank up is worth. Ranking a hero gives 25% Max HP, 30 Defense, 25 Attack, 25 Magic, 20 Attack Speed, 15 Crit or 4 Mana Regen in the class primary stat, against half or less of that in every other stat.

The class upgrade choices offered during a Guildrun run
The class upgrade choices offered during a Guildrun run

Second classes in Guildrun

A hero can end up with two classes. Three heroes start that way, and twenty one specializations grant a second class when you choose them, which is how a Warrior ends a run also counting as a Duelist for every relic and rank up modifier that cares.

Frequently Asked Questions

How many classes are in Guildrun?

There are seven hero classes in Guildrun: Warrior, Tank, Vanguard, Assassin, Duelist, Mystic and Mage.

Can a Guildrun hero have two classes?

Yes. Three heroes start with two classes, and 21 specializations grant a second class when picked.