Logo
Games
Lantern
Guildrun Abilities - Active and Passive Hero Abilities - Guildrun

Guildrun Abilities

Every active and passive ability a hero or specialization carries in Guildrun, with what it scales from and who uses it.

Active abilities in Guildrun

25 abilities
Blizzard in Guildrun

Create a Blizzard for 5 seconds.

Each second, inflict 2 (+1 per 8 Mana Regen) Frost and deal 15 (+50% Magic) damage to enemies inside the Blizzard. Shield Heroes inside it for 10 (+75% Magic).

Come At Me! in Guildrun

Taunt all enemies. Gain 100 (+100 per Rank) Shields plus 10 (+10% Defense + 10% Magic) Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50% of his remaining Shields.

Stall Triggered: totalStallTriggers

Devour in Guildrun

Gain 1 (+10% Crit) Omnivamp, then deal 250 (+250% Magic + 1000% Omnivamp) damage.

On kill, gain 2 (+2 per Rank) Shards.

Shards Generated: 3

Execution in Guildrun

Swing a crushing axe to deal 150 (+100/200/400/600% Attack + 200% Magic) damage. Logan gains power by dealing damage with this ability.

Fault Line in Guildrun

Gain 25% Max HP Shields, then deal 50 (+25% Max HP + 200% Defense + 100% Magic) damage and Stun enemies in front of Rowan for 4 seconds.

Gathering Storm in Guildrun

Call down lightning, dealing 10 (+20% Attack Speed + 10% Attack + 10% Magic) damage per Stall and Rush triggered this game.

Stall and Rush Triggered: totalStallTriggers+totalRushTriggers

Killshot in Guildrun

Fire an arrow at the farthest enemy. It deals 250 (+300% Attack + 300% Magic) damage and gains 100% Crit + 50 per Rank additional Crit.

Pepper Spray in Guildrun

Create a poison cloud around Pimenta for 4 seconds.

Each second, deal 5 (+75% Magic + 50% Defense) damage and inflict 2 (+1 per 20 Defense) Poison to enemies in the poison cloud.

Each second after Stall (15), gain 2 (+2 per Rank) HP/S per enemy in the poison cloud.

Permafrost in Guildrun

Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+50% Magic) bonus damage and inflicting 1 (+1 per Rank) Frost. This ability stacks.

Petrification in Guildrun

Petrify all enemies targeting Zuri, dealing 275 (+250% Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.

Stone Skin Triggers: 1

Pirouette in Guildrun

Gain 4 (+4 per Rank) Crit and 4 (+4 per Rank) Omnivamp, then deal 75 (+150% Attack + 150% Attack Speed + 150% Magic) damage to all enemies in Tilly's range.

Rampage in Guildrun

Enter a rage, gaining 10% Max HP + 250% Magic Max HP, 5 (+5 per Rank) Attack Speed, and 2 (+2 per Rank) Omnivamp. This ability stacks.

Requiem Barrage in Guildrun

Channel an energy beam for 2.5 seconds.

Each half second, deal 25 (+75% Magic) damage, inflict 1 per 15 Magic Frost, and inflict 1 per 10 Magic Burn to all enemies inside the beam.

Resolute Strike in Guildrun

Charge up a mighty attack, gaining 300 (+400% Attack + 250% Magic) Shields. After 2 seconds, deal 100 (+150% Attack) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.

Salvation in Guildrun

Bless the lowest % Max HP Hero, applying 125 (+150/300/600/900% Magic) Shields for 6 (+25% Mana Regen) seconds and healing them for half that amount.

After Stall (20), this ability can target and resurrect dead Heroes.

Sanctuary of Bloom in Guildrun

Create a flower field for 5 seconds.

Each second, inflict 1 (+1 per 5 Mana Regen) Poison on enemies and apply 10 (+100% Magic) Shields to Heroes inside the flower field.

Each second after Stall (15), heal Heroes inside the flower field for 10 (+50% Magic).

Searing Mantra in Guildrun

Channel flames to deal 100 (+25% Max HP + 100% Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

Rush Triggered: totalRushTriggers

Shuriken Shadow Strike in Guildrun

Leap into the air and throw 1 (+1 per 40 Crit) shurikens at the lowest-health enemy for 150 (+150% Attack + 150% Magic) damage each.

Max Shurikens: 10

Snowpiercer in Guildrun

Loose a volley of 5 (+1 per 50 Attack Speed) arrows at nearby enemies. Each arrow deals 25 (+100% Attack + 100% Magic) damage and inflicts 3 (+2 per Rank) Frost.

Max Arrows: 14

Starfall in Guildrun

Conjure celestial magic to deal 190 (+150/250/450/750% Magic) damage.

On kill, permanently gain 10 (+10 per Rank) Magic.

On Crit, Stun all enemies for .5 (+.5 per Rank) seconds.

Magic Gained: 1

Triple Threat in Guildrun

Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100 (+100% Attack + 50% Magic)% damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.

Vault Spark in Guildrun

Spark a protective vault. Apply 250 (+250% Magic) Shields to the 1 (+1 per 12 Mana Regen) lowest current % Max HP Heroes.

Wheel and Deal in Guildrun

Swing a mace to deal 225 (+25% Max HP + 200% Attack + 150% Magic) damage and Stun for 3 seconds.

Every 4 casts, create a random item.

Items Created: 4

Wild Flurry in Guildrun

Perform a 5-hit combo. Each hit counts as an auto attack that deals 100 (+50% Attack Speed + 33% Magic + 33% Attack)% damage. If the enemy dies during the combo, Nyx jumps to the nearest enemy and re-casts this ability.

Wildfire in Guildrun

Blast a fireball at all enemies in Funke's range, dealing 175 (+200% Magic) damage and inflicting 75% Magic Burn.

Passive abilities in Guildrun

75 abilities
Bloodthirsty in Guildrun

For Rush (10), gain 5% Max HP Attack.

Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 2% Max HP Attack Speed.

Ferality in Guildrun

For Rush (5), gain 5 (+25% Attack Speed) Attack Speed and 5 (+25% Attack) Attack for each time this ability has triggered this combat.

Every 12 auto attacks, refresh all of Nyx's Rush abilities.

Hearty in Guildrun

After Stall (10), gain 2 (+1 per 100 Max HP + 1 per 15 Defense) HP/S.

Inner Flame in Guildrun

Each second, inflict 1 per 600 Max HP Burn on adjacent enemies.

For Rush (7), double the Burn.

Limitless in Guildrun

Each auto attack, gain 1 Attack Speed.

After Stall (15), auto attacks deal 100% Attack Speed bonus damage.

Luxurious in Guildrun

Gain 25% Attack Attack Speed and 25% Attack Speed Attack.

Every 25 auto attacks, gain 2 (+2 per Rank) Shards.

Shards Generated: 1

Red Hot Deals in Guildrun

Niklas has an extra item slot. When he survives combat, consume the item in his leftmost item slot to permanently gain 50 (+25 per Rank)% of its stats and Shards equal to 80% of its value.

For Rush (14), auto attacks inflict 1 (+1 per 500 Max HP) Burn per equipped item.

Items Consumed: 1
Shards Generated: 2

Retribution in Guildrun

When auto attacked after Stall (10), deal 2 (+100% Magic) damage and inflict 1 (+1 per 50 Defense) Poison on the attacker.

Stone Skin in Guildrun

On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit + 1 per 60 Defense) times per combat.

Defense and Magic Gained: 1

The Benevolent in Guildrun

On cast after Stall (15), permanently give the target primary stats for each of their classes. This ability only triggers 1 (+1 per Rank) times per combat.

Buffs Given: 1

The Bladedancer in Guildrun

For Rush (10), auto attacks deal 5 (+100% Crit + 50% Magic) bonus damage and heal 5 (+100% Crit + 50% Magic).

After Stall (20), auto attacks deal 5 (+100% Crit + 50% Defense) bonus damage and heal 5 (+100% Crit + 50% Defense).

The Bloomer in Guildrun

After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

The Bold in Guildrun

Resolute Strike hits 1 second faster and affects a larger area.

On cast after Stall (15), gain 100 (+400% Defense) lasting Shields.

The Boxer in Guildrun

Every 3 auto attacks, deal 50 (+225% Attack) bonus damage and inflict 3 (+1 per 5 Attack Speed) Burn.

The Brawler in Guildrun

Triple Threat applies 33% more Shields.

Gain 1 Attack per 10 Shields, up to 50% Max HP Attack.

The Breezy in Guildrun

Whenever a Mage or Duelist inflicts a Debuff, they gain 1 per Rank Attack Speed and 1 per Rank Magic. Backup.

The Brisk in Guildrun

Bonus damage from Permafrost can Crit.

On Crit, inflict 1 (+1 per Rank) Frost.

On cast, Sal gains 33% Attack + 33% Magic Crit.

The Bristleguard in Guildrun

At start of combat, for each Tank in combat inflict 10 (+10 per Rank) Poison on all enemies and give 10 (+10 per Rank) Defense to all Heroes. Backup.

The Brute in Guildrun

On Crit, steal 50% Crit Health from the target.

The Champion in Guildrun

Gain 3 Attack per Rush triggered this game.

For Rush (8), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

Rush Triggered: totalRushTriggers

The Collector in Guildrun

Shuriken Shadow Strike fires an additional shuriken.

On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1. Triggers once per combat.

Shards Generated: 2

The Conduit in Guildrun

On kill, permanently gain 3 Mana Regen and Stealth for 4 seconds.

At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.

Mana Regen Gained: 2

The Crescendo in Guildrun

On Stall trigger, permanently gain 3 Magic.

After Stall (20, 40, and 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.

Magic Gained: 1.

The Detonator in Guildrun

On cast, all enemies in range take 7 (+7 per Rank) ticks of Burn damage.

The Earth's Child in Guildrun

After Stall (20), Sanctuary of Bloom also inflicts 1 per 33 Magic Frost and 1 per 25 Magic Burn each second.

The Enlightened in Guildrun

Increase the duration of Rush abilities by 2 per Rank seconds.

For Rush (1), Ming is immune to damage.

The Executive in Guildrun

Gain an item slot.

For Rush (15), gain 33% Max HP Shields per equipped item.

The Fae's Kiss in Guildrun

After Stall (10), Sanctuary of Bloom inflicts 100% more Poison.

After Stall (30), increase the amount of Debuffs on all enemies by 33 (+33 per Rank)%. Backup.

The Falling Snow in Guildrun

On auto attack, reduce Karsu's Max Mana by 1 (Min: 40).

After Stall (15), Snowpiercer arrows gain 33 (+33 per Rank) Crit.

The Fashionable in Guildrun

Gain an item slot.

At start of combat, gain 45 Magic, 3 Mana Regen, and 6 HP/S per rarity level of each equipped item.

The Friend in Guildrun

On Stall trigger, permanently gain 20 Max HP and 5 Defense. Backup.

Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.

Defense Gained: 1
Max HP Gained: 2

The Frostbite in Guildrun

On auto attack, fire an additional arrow that inflicts 1 (+1 per 100 Attack Speed) Frost and deals 1 (+10% Attack)% of normal auto attack damage.

The Glacier in Guildrun

Blizzard applies 75% Defense more Shields and always targets Gustav.

After Stall (25 and 50), permanently gain 2 (+2 per Rank) Defense.

Defense Gained: 4

The Glutton in Guildrun

On Rush trigger, permanently gain 33 Max HP. Backup.

Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

Max HP Gained: 1

The Greedy in Guildrun

Devour generates 2 (+1 per Rank) more Shards on kill.

On cast, consume 2 Shards to permanently gain 1 (+1 per Rank) Omnivamp and 1 (+1 per Rank) Crit.

Omnivamp and Crit Gained: 1
Shards Generated/Spent: 4

The Harmony in Guildrun

Requiem Barrage Shields Heroes for 10 (+33% Magic + 300% Mana Regen).

The Hoarder in Guildrun

For Rush (20), whenever a Vanguard or Tank is auto attacked they deal 1 damage to the attacker per Shard generated this game. Backup.

Shards Generated: globalShardsGenerated

The Hunter in Guildrun

Killshot gains 50 (+50 per Rank) Crit the first 1 (+1 per Rank) times it is cast each combat.

On kill, gain 1 Shard for each hex from the enemy.

Shards Generated: 1

The Inferno in Guildrun

Gain 2 Attack Range.

At start of combat and after Stall (15), inflict 25 (+1 per 3 Magic) Burn on all enemies in range.

The Intrepid in Guildrun

On Crit for Rush (6), permanently gain 1 (+1 per Rank) Attack and 100 (+200% Attack) lasting Shields.

Whenever a Warrior Crits reduce their target's Defense by 2 (+1 per Rank). Backup.

Attack Gained: 1

The Investor in Guildrun

At start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Backup.

Every 5 Investments, gain 30 Shards.

Investments: 1
Shards Generated/Spent: 3

The Iron in Guildrun

Gain an item slot.

For Rush (12), Warriors gain 2 per Rank Attack and 2 per Rank Defense per Rush trigger this game. Backup.

Rush Triggered: totalRushTriggers

The Juggernaut in Guildrun

Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75 (+50 per Rank)% of the damage dealt.

The Keen-Eyed in Guildrun

Assassins and Duelists instantly kill any enemies they damage below 20 (+5 per Rank)% Max HP. Backup.

The Kingpin in Guildrun

For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.

Shards Generated: globalShardsGenerated

The Lover in Guildrun

At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.

Attack Speed Given: 1

The Lover in Guildrun

At start of combat, Heroes directly in front of Sal permanently gain 20 Defense. Pimenta gains 20 more.

Defense Given: 1

The Lustrous in Guildrun

On cast, gain 33% Max HP Shields.

Whenever an enemy damages a Shielded Hero, inflict 1 (+1 per Rank) Burn on that enemy. Backup.

The Magnanimous in Guildrun

Starfall also hits the lowest health enemy the first 2 (+1 per Rank) times it is cast each combat.

On kill, gain Stealth for 4 seconds and permanently gain 3 (+2 per Rank) Crit.

Crit Gained: 2

The Mighty in Guildrun

After Stall (10), whenever a Duelist auto attacks it gains 1 per Rank Attack Speed and 1 per Rank Attack. Backup.

The Momentous in Guildrun

On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.

Attack Gained: 2
Crit Gained: 3

The Nightshade in Guildrun

Shuriken Shadow Strike gains +150% Crit against Poisoned enemies.

Whenever an Assassin Crits, they inflict 4 (+4 per Rank) Poison. Backup.

The Olympic in Guildrun

Gain the unique quest item Zeus's Thunder.

The Ostentatious in Guildrun

On cast, other Heroes gain 25% Magic Magic and 25% Mana Regen Mana Regen.

Backup Only: At start of combat, Mages and Mystics gain 25% Magic Magic and 25% Mana Regen Mana Regen.

The Protector in Guildrun

On auto attack, gain 3% Max HP Shields, then deal bonus damage equal to 75 (+25 per Rank)% of current Shields (Max Damage: 1000% Max HP.

The Radiant in Guildrun

Whenever a Mystic Shields a Hero, give that Hero 4 (+4 per Rank) Attack and Magic. Backup.

The Resplendent in Guildrun

Mages inflict 20 (+10 per Rank)% more Debuffs. Backup.

Aria inflicts an additional 50% more Debuffs.

The Right Hand in Guildrun

Every 5 casts, create a random item and gain 2 (+2 per Rank) Shards.

Items Created: 1
Shards Generated: 3

The Sanguine in Guildrun

On cast, gain 5 per Rank Omnivamp and teleport behind the lowest health enemy.

On Devour kill, gain 60 Mana and Stealth for 4 seconds.

The Seasoned in Guildrun

Pepper Spray expands in size and lasts 1 second longer.

After Stall (15), Tanks and Mages gain 20 (+20 per Rank) Defense. Backup.

The Selfless in Guildrun

After Stall (10), Salvation targets all Heroes.

Backup Only: After Stall (20 and Stall 40), apply 200 (+200 per Rank) Shields to all Heroes and heal them for half that amount.

The Serpent's Kiss in Guildrun

When auto attacked, inflict 1 (+1 per 60 Defense + 1 per 50 Magic) Poison on the attacker and gain 1 per Rank HP/S.

The Shadow in Guildrun

When Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat.

Whenever Yuuna gains Stealth, she gains 40 Mana and permanently gains 5 (+5 per Rank) Crit.

Crit Gained: 1

The Sharp in Guildrun

For Rush (10), Warriors gain 8 (+8 per Rank)% Attack and 4 (+4 per Rank)% Crit. Backup.

After Stall (20), Duelists gain 8 (+8 per Rank)% Attack Speed and 4 (+4 per Rank)% Crit. Backup.

The Sniper in Guildrun

Always choose to target the furthest enemy.

Auto attacks gain 10 (+10 per Rank) Attack and 3 (+3 per Rank) Crit for each hex from the enemy.

The Spark in Guildrun

After Stall (10), each auto attack inflicts 1 (+1 per 50 Attack Speed) Burn.
After Stall (20), each auto attack inflicts 1 (+1 per 75 Attack Speed) Frost.
After Stall (30), each auto attack inflicts 1 (+1 per 100 Attack Speed) Poison.

The Spicy in Guildrun

On auto attack, for each type of Debuff on the target inflict 2 (+1 per Rank) more of that Debuff and deal 10 (+75% Attack Speed) bonus damage.

The Stoked in Guildrun

Mages gain 1 (+1 per Rank) Magic whenever an enemy in their range takes Burn damage. Backup.

Funke gains 1 Mana whenever an enemy in his range takes Burn damage.

The Stylish in Guildrun

Gain an item slot.

On auto attack, deal bonus damage per Shard generated this game.

Shards Generated: globalShardsGenerated

The Tempered in Guildrun

For Rush (15), Vanguards gain 20 (+30 per Rank)% Max HP. Backup.

The Tycoon in Guildrun

Every 5 casts, gain a Tycoon stack.

At start of combat, Heroes gain 75 (+4 per 1 Mana Regen) Max HP per Tycoon stack. Backup.

Tycoon Stacks: 2

The Unstoppable in Guildrun

Gain 60 (+25% Attack)% more Shields from all sources.

Whenever Kai gains Shields, he also gains 9 (+6 per Rank) Attack.

The Warband in Guildrun

On cast, permanently gain 2 Crit, 3 Attack, and 4 Attack Speed.

At start of combat, other Duelists gain all stats gained from this ability. Backup.

Crit Gained: 6
Attack Gained: 2
Attack Speed Gained: 3

The Winter's Bite in Guildrun

Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost.

Whenever Skorn inflicts Frost, he gains 10 per Rank Shields.

Active and passive abilities in Guildrun

Guildrun heroes fight on their own once combat starts. They auto attack, build mana as they do, and spend that mana the moment their active ability is ready, which makes the ability a hero carries the thing that decides how a fight actually plays out.

Passive abilities never need mana. They tick away in the background, from flat stat gains to effects that fire on a crit, on a kill or every few attacks, and a hero can hold one of each.

An area of effect ability landing in a Guildrun combat
An area of effect ability landing in a Guildrun combat

Where abilities come from in Guildrun

A hero starts with the abilities on their own page, and the specialization you choose can replace or add to them. Every ability here lists what it scales from, the keywords it uses and the heroes, specializations and enemies that carry it.

Frequently Asked Questions

How do abilities work in Guildrun?

Heroes attack on their own and build mana as they do. When the bar fills they cast their active ability, while passive abilities work the whole time without mana.

Can a Guildrun hero have more than one active ability?

A hero carries one active ability at a time, though a specialization can replace the one they started with.