How a Guildrun run is laid out
A Guildrun run is twelve floors long, split into two halves by a campfire. Each floor is a fight followed by a crossroads, and the crossroads decides whether the next stop is an event, a shop or another fight.
This page walks the run floor by floor, naming the encounter each floor fields, the crossroads that follows it and the relic pools a stage modifier can offer along the way.
The first fight of a Guildrun run