Stage
Mushroom Fire Act 1 in Guildrun
Normal
6 versions
4 enemies
Enemies in Mushroom Fire Act 1
Mushroom Fire Act 1 versions in Guildrun
| Floor | Difficulty | Enemies | Effective HP | Effective offense | Shards |
|---|---|---|---|---|---|
| 3 | Base | 4 | 5,982 | 49 | 20 |
| 3 | Raised | 4 | 7,398 | 49 | 20 |
| 3 | Highest | 4 | 7,398 | 57 | 20 |
| 4 | Base | 5 | 8,731 | 77 | 20 |
| 4 | Raised | 5 | 10,728 | 77 | 20 |
| 4 | Highest | 5 | 10,728 | 91 | 20 |
Mushroom Fire Act 1 enemy placement in Guildrun
Floor 3
MT
MT
MF
MF
Floor 4
MT
MA
MT
MF
MF
Abilities in Mushroom Fire Act 1 in Guildrun
3 abilities
Bash
Active
Deal 50 (+150% Attack) damage and Stun all adjacent enemies for 2 seconds.
Fire Storm
Active
Call down a fire storm for 3 seconds. Each second, deal 10 (+50% Magic) damage and inflict 3 (+3 per 33 Magic) Burn to all enemies inside the fire storm.
Every 10 Seconds: Gain 10% Max HP Shields.
Other Guildrun stages on act 1
24 entries
- Turtle Normal, floor 0
- Mushroom First Two Normal, floor 1
- Slime First Two Normal, floor 1
- Lizard Act 1 Normal, floor 3
- Mushroom Frost Act 1 Normal, floor 3
- Snake Act 1 Normal, floor 3
- Spider Act 1 Normal, floor 3
- Spider Nest Act 1 Normal, floor 3
- Demon Elite Mini Boss, floor 5
- Hydra Mini Boss, floor 5
- Forest Golem Act 2 Normal, floor 6
- Lizard Act 2 Normal, floor 6
- Lizard Golem Act 2 Normal, floor 6
- Mushroom Army Act 2 Normal, floor 6
- Plant Monster Act 2 Normal, floor 6
- Poison Front Act 2 Normal, floor 6
- Snake Act 2 Normal, floor 6
- Spider Act 2 Normal, floor 6
- Training Ground Act 2 Normal, floor 6
- Mage Academy Act 2 Normal, floor 7
- Weird Friends Act 2 Normal, floor 7
- Dragon Boss Fire Boss, floor 11
- Dragon Boss Frost Boss, floor 11
- Dragon Boss Poison Boss, floor 11