Logo
Games
Lantern
Stage

Plant Monster Act 2 in Guildrun

Normal 15 versions 5 enemies

Enemies in Plant Monster Act 2

Plant Monster Act 2 versions in Guildrun

Floor Difficulty Enemies Effective HP Effective offense Shards
6 Base 5 23,753 222 25
6 Raised 5 30,028 222 25
6 Highest 5 28,526 261 25
7 Base 5 31,797 311 25
7 Raised 5 41,054 311 25
7 Highest 5 41,054 388 25
8 Base 5 39,061 373 25
8 Raised 5 54,014 373 25
8 Highest 5 54,014 468 25
9 Base 6 57,194 587 25
9 Raised 6 76,435 587 25
9 Highest 6 76,435 748 25
10 Base 6 71,333 744 25
10 Raised 6 96,831 744 25
10 Highest 6 96,831 958 25

Plant Monster Act 2 enemy placement in Guildrun

Floor 6
S
MT
PM
MA
MA
Floor 7
S
S
MA
MA
PM
Floor 8
S
S
S
PM
MA
Floor 9
MA
MF
S
MT
MA
PM
Floor 10
S
S
S
MA
MA
PM

Abilities in Plant Monster Act 2 in Guildrun

6 abilities
Bash Active

Deal 100 (+150% Attack) damage and Stun all adjacent enemies for 2 seconds.

Regeneration in Guildrun Regeneration Passive

Gain 1% Max HP HP/S.

Remove 33% of all Debuffs, then deal 50 (+5% Max HP + 100% Attack) damage.

Shields Up! in Guildrun Shields Up! Passive

Every 10 Seconds: Gain 10% Max HP Shields.

Vine Snag in Guildrun Vine Snag Active

Pull the furthest enemy to the Plant Monster and deal 250 (+100% Attack) damage to it. Plant Monsters start with full Mana.

Wild Shot Active

Deal 250 (+125% Attack Speed + 125% Attack) damage to a random enemy.

Other Guildrun stages on act 1

24 entries