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Snake Act 2 in Guildrun

Normal 15 versions 5 enemies

Enemies in Snake Act 2

Snake Act 2 versions in Guildrun

Floor Difficulty Enemies Effective HP Effective offense Shards
6 Base 5 23,756 223 25
6 Raised 5 30,037 223 25
6 Highest 5 28,515 260 25
7 Base 6 31,799 310 25
7 Raised 6 41,057 310 25
7 Highest 6 41,057 386 25
8 Base 5 41,107 413 25
8 Raised 5 54,018 413 25
8 Highest 5 54,018 518 25
9 Base 5 57,188 588 25
9 Raised 5 76,454 588 25
9 Highest 5 76,454 749 25
10 Base 5 71,320 746 25
10 Raised 5 96,834 746 25
10 Highest 5 96,834 947 25

Snake Act 2 enemy placement in Guildrun

Floor 6
S
MT
MF
S
MF
Floor 7
S
S
S
MA
MF
MF
Floor 8
S
MT
S
S
MF
Floor 9
MT
MT
S
S
MF
Floor 10
S
S
S
S
MF

Abilities in Snake Act 2 in Guildrun

6 abilities
Bash Active

Deal 100 (+150% Attack) damage and Stun all adjacent enemies for 2 seconds.

Fire Storm Active

Call down a fire storm for 3 seconds. Each second, deal 20 (+75% Magic) damage and inflict 6 (+3 per 33 Magic) Burn to all enemies inside the fire storm.

Frost Storm Active

Call down a frost storm for 3 seconds. Each second, deal 20 (+75% Magic) damage and inflict 4 (+2 per 33 Magic) Frost to all enemies inside the frost storm.

Noxious Venom Active

The Snake spits venom at its target, creating a trail of venom for 4 seconds. Each second, the venom trail deals 20 (+100% Attack) damage and inflicts 1 (+10% Crit) Poison.

Shields Up! in Guildrun Shields Up! Passive

Every 10 Seconds: Gain 10% Max HP Shields.

Venomous in Guildrun Venomous Passive

At start of combat, gain 10 Omnivamp. Every 3 auto attacks, inflict 1 (+1 per 50 Crit) Poison.

Other Guildrun stages on act 1

24 entries