Stage
Spider Nest Act 1 in Guildrun
Normal
6 versions
3 enemies
Enemies in Spider Nest Act 1
Spider Nest Act 1 versions in Guildrun
| Floor | Difficulty | Enemies | Effective HP | Effective offense | Shards |
|---|---|---|---|---|---|
| 3 | Base | 3 | 5,970 | 54 | 20 |
| 3 | Raised | 3 | 7,400 | 54 | 20 |
| 3 | Highest | 3 | 7,400 | 59 | 20 |
| 4 | Base | 4 | 9,700 | 85 | 20 |
| 4 | Raised | 4 | 11,940 | 85 | 20 |
| 4 | Highest | 4 | 11,940 | 101 | 20 |
Spider Nest Act 1 enemy placement in Guildrun
Floor 3
S
S
PM
Floor 4
S
S
S
PM
Abilities in Spider Nest Act 1 in Guildrun
3 abilities
Ensnare
Active
Inflict 25% Crit Poison on the farthest Hero and Stun them for 2 Seconds. Spiders start with 50% Mana.
Every 3 Attacks: Inflict 1 per 33 Crit Poison.
Pull the furthest enemy to the Plant Monster and deal 250 (+100% Attack) damage to it. Plant Monsters start with full Mana.
Other Guildrun stages on act 1
24 entries
- Turtle Normal, floor 0
- Mushroom First Two Normal, floor 1
- Slime First Two Normal, floor 1
- Lizard Act 1 Normal, floor 3
- Mushroom Fire Act 1 Normal, floor 3
- Mushroom Frost Act 1 Normal, floor 3
- Snake Act 1 Normal, floor 3
- Spider Act 1 Normal, floor 3
- Demon Elite Mini Boss, floor 5
- Hydra Mini Boss, floor 5
- Forest Golem Act 2 Normal, floor 6
- Lizard Act 2 Normal, floor 6
- Lizard Golem Act 2 Normal, floor 6
- Mushroom Army Act 2 Normal, floor 6
- Plant Monster Act 2 Normal, floor 6
- Poison Front Act 2 Normal, floor 6
- Snake Act 2 Normal, floor 6
- Spider Act 2 Normal, floor 6
- Training Ground Act 2 Normal, floor 6
- Mage Academy Act 2 Normal, floor 7
- Weird Friends Act 2 Normal, floor 7
- Dragon Boss Fire Boss, floor 11
- Dragon Boss Frost Boss, floor 11
- Dragon Boss Poison Boss, floor 11