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Lizard Act 1 in Guildrun

Normal 6 versions 3 enemies

Enemies in Lizard Act 1

Lizard Act 1 versions in Guildrun

Floor Difficulty Enemies Effective HP Effective offense Shards
3 Base 3 6,156 56 20
3 Raised 3 7,615 56 20
3 Highest 3 7,615 65 20
4 Base 5 10,169 89 20
4 Raised 5 12,542 89 20
4 Highest 5 12,542 106 20

Lizard Act 1 enemy placement in Guildrun

Floor 3
S
L
L
Floor 4
S
PM
S
L
L

Abilities in Lizard Act 1 in Guildrun

4 abilities
Bounce Active

Jump to the lowest-health enemy then deal 50 (+150% Attack) damage to it.

Lizard Leap in Guildrun Lizard Leap Passive

At start of combat, jump to the enemy backline, landing on the hex directly opposite the Lizard's starting position. If occupied, land on the nearest available hex.

Regeneration in Guildrun Regeneration Passive

Gain 1% Max HP HP/S.

Remove 33% of all Debuffs, then deal 50 (+5% Max HP + 100% Attack) damage.

Other Guildrun stages on act 1

24 entries