Stage
Lizard Act 1 in Guildrun
Normal
6 versions
3 enemies
Enemies in Lizard Act 1
Lizard Act 1 versions in Guildrun
| Floor | Difficulty | Enemies | Effective HP | Effective offense | Shards |
|---|---|---|---|---|---|
| 3 | Base | 3 | 6,156 | 56 | 20 |
| 3 | Raised | 3 | 7,615 | 56 | 20 |
| 3 | Highest | 3 | 7,615 | 65 | 20 |
| 4 | Base | 5 | 10,169 | 89 | 20 |
| 4 | Raised | 5 | 12,542 | 89 | 20 |
| 4 | Highest | 5 | 12,542 | 106 | 20 |
Lizard Act 1 enemy placement in Guildrun
Floor 3
S
L
L
Floor 4
S
PM
S
L
L
Abilities in Lizard Act 1 in Guildrun
4 abilities
Bounce
Active
Jump to the lowest-health enemy then deal 50 (+150% Attack) damage to it.
At start of combat, jump to the enemy backline, landing on the hex directly opposite the Lizard's starting position. If occupied, land on the nearest available hex.
Gain 1% Max HP HP/S.
Rejuvenating Blow
Active
Remove 33% of all Debuffs, then deal 50 (+5% Max HP + 100% Attack) damage.
Other Guildrun stages on act 1
24 entries
- Turtle Normal, floor 0
- Mushroom First Two Normal, floor 1
- Slime First Two Normal, floor 1
- Mushroom Fire Act 1 Normal, floor 3
- Mushroom Frost Act 1 Normal, floor 3
- Snake Act 1 Normal, floor 3
- Spider Act 1 Normal, floor 3
- Spider Nest Act 1 Normal, floor 3
- Demon Elite Mini Boss, floor 5
- Hydra Mini Boss, floor 5
- Forest Golem Act 2 Normal, floor 6
- Lizard Act 2 Normal, floor 6
- Lizard Golem Act 2 Normal, floor 6
- Mushroom Army Act 2 Normal, floor 6
- Plant Monster Act 2 Normal, floor 6
- Poison Front Act 2 Normal, floor 6
- Snake Act 2 Normal, floor 6
- Spider Act 2 Normal, floor 6
- Training Ground Act 2 Normal, floor 6
- Mage Academy Act 2 Normal, floor 7
- Weird Friends Act 2 Normal, floor 7
- Dragon Boss Fire Boss, floor 11
- Dragon Boss Frost Boss, floor 11
- Dragon Boss Poison Boss, floor 11