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Spider Act 2 in Guildrun

Normal 15 versions 5 enemies

Enemies in Spider Act 2

Spider Act 2 versions in Guildrun

Floor Difficulty Enemies Effective HP Effective offense Shards
6 Base 5 20,886 194 25
6 Raised 5 26,406 194 25
6 Highest 5 25,111 229 25
7 Base 5 28,627 280 25
7 Raised 5 36,953 280 25
7 Highest 5 36,953 348 25
8 Base 5 38,221 384 25
8 Raised 5 48,608 370 25
8 Highest 5 48,608 471 25
9 Base 5 57,199 586 25
9 Raised 5 76,442 586 25
9 Highest 5 76,442 746 25
10 Base 5 71,320 744 25
10 Raised 5 96,848 744 25
10 Highest 5 96,848 958 25

Spider Act 2 enemy placement in Guildrun

Floor 6
MT
MT
S
S
MF
Floor 7
MT
MT
S
S
MF
Floor 8
MT
MT
S
S
MF
Floor 9
MT
MT
S
S
MF
Floor 10
MT
MT
S
S
MF

Abilities in Spider Act 2 in Guildrun

5 abilities
Bash Active

Deal 100 (+150% Attack) damage and Stun all adjacent enemies for 2 seconds.

Ensnare Active

Inflict 25% Crit Poison on the farthest enemy and Stun them for 2 Seconds. Spiders start with 50% Mana.

Fire Storm Active

Call down a fire storm for 3 seconds. Each second, deal 20 (+75% Magic) damage and inflict 6 (+3 per 33 Magic) Burn to all enemies inside the fire storm.

Poisonous in Guildrun Poisonous Passive

Every 3 auto attacks, inflict 1 (+1 per 33 Crit) Poison.

Shields Up! in Guildrun Shields Up! Passive

Every 10 Seconds: Gain 10% Max HP Shields.

Other Guildrun stages on act 1

24 entries