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Mushroom Army Act 2 in Guildrun

Normal 15 versions 5 enemies

Enemies in Mushroom Army Act 2

Mushroom Army Act 2 versions in Guildrun

Floor Difficulty Enemies Effective HP Effective offense Shards
6 Base 5 21,360 199 25
6 Raised 5 26,998 201 25
6 Highest 5 25,679 235 25
7 Base 5 28,641 280 25
7 Raised 5 36,953 280 25
7 Highest 5 36,953 350 25
8 Base 5 41,110 372 25
8 Raised 5 54,005 372 25
8 Highest 5 54,005 470 25
9 Base 5 57,189 587 25
9 Raised 5 76,430 587 25
9 Highest 5 76,430 748 25
10 Base 5 71,339 745 25
10 Raised 5 96,828 745 25
10 Highest 5 96,828 956 25

Mushroom Army Act 2 enemy placement in Guildrun

Floor 6
MT
MT
MF
MA
MF
Floor 7
MT
MT
MF
MA
MF
Floor 8
MT
MT
MF
MA
MF
Floor 9
MT
MT
MF
MA
MF
Floor 10
MT
MT
MF
MA
MF

Abilities in Mushroom Army Act 2 in Guildrun

5 abilities
Bash Active

Deal 100 (+150% Attack) damage and Stun all adjacent enemies for 2 seconds.

Fire Storm Active

Call down a fire storm for 3 seconds. Each second, deal 20 (+75% Magic) damage and inflict 6 (+3 per 33 Magic) Burn to all enemies inside the fire storm.

Frost Storm Active

Call down a frost storm for 3 seconds. Each second, deal 20 (+75% Magic) damage and inflict 4 (+2 per 33 Magic) Frost to all enemies inside the frost storm.

Shields Up! in Guildrun Shields Up! Passive

Every 10 Seconds: Gain 10% Max HP Shields.

Wild Shot Active

Deal 250 (+125% Attack Speed + 125% Attack) damage to a random enemy.

Other Guildrun stages on act 1

24 entries