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Lizard Golem Act 2 in Guildrun

Normal 12 versions 5 enemies

Enemies in Lizard Golem Act 2

Lizard Golem Act 2 versions in Guildrun

Floor Difficulty Enemies Effective HP Effective offense Shards
6 Base 5 25,632 239 25
6 Raised 5 32,418 239 25
6 Highest 5 30,826 281 25
7 Base 6 30,844 316 25
7 Raised 6 39,823 316 25
7 Highest 6 39,826 394 25
8 Base 6 41,107 451 25
8 Raised 6 54,003 418 25
8 Highest 6 54,016 571 25
9 Base 6 57,208 585 25
9 Raised 6 76,434 585 25
9 Highest 6 76,431 745 25

Lizard Golem Act 2 enemy placement in Guildrun

Floor 6
FG
FG
L
L
MA
Floor 7
FG
FG
MA
MA
L
L
Floor 8
FG
L
L
L
MA
MA
Floor 9
FG
FG
MA
L
PM
L

Abilities in Lizard Golem Act 2 in Guildrun

5 abilities
Bounce Active

Jump to the lowest-health enemy then deal 175 (+150% Attack) damage to it.

Lizard Leap in Guildrun Lizard Leap Passive

At start of combat, jump to the enemy backline, landing on the hex directly opposite the Lizard's starting position. If occupied, land on the nearest available hex.

Oak Skin in Guildrun Oak Skin Passive

Start of Combat: Gain 100% Magic Defense.

Slam Active

Deal 150 (+150% Magic) damage and Stun all adjacent enemies for 2.5 seconds.

Wild Shot Active

Deal 250 (+125% Attack Speed + 125% Attack) damage to a random enemy.

Other Guildrun stages on act 1

24 entries