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Lizard Act 2 in Guildrun

Normal 15 versions 5 enemies

Enemies in Lizard Act 2

Lizard Act 2 versions in Guildrun

Floor Difficulty Enemies Effective HP Effective offense Shards
6 Base 5 23,771 220 25
6 Raised 5 30,014 220 25
6 Highest 5 28,521 260 25
7 Base 5 33,398 327 25
7 Raised 5 43,130 327 25
7 Highest 5 43,130 406 25
8 Base 5 38,231 383 25
8 Raised 5 50,240 383 25
8 Highest 5 50,240 483 25
9 Base 5 57,199 587 25
9 Raised 5 76,457 587 25
9 Highest 5 76,457 748 25
10 Base 6 71,330 745 25
10 Raised 6 96,846 745 25
10 Highest 6 96,846 955 25

Lizard Act 2 enemy placement in Guildrun

Floor 6
MT
L
L
L
L
Floor 7
S
S
L
L
L
Floor 8
S
L
L
MF
MF
Floor 9
S
S
L
MA
L
Floor 10
S
S
MA
L
L
MA

Abilities in Lizard Act 2 in Guildrun

4 abilities
Bash Active

Deal 100 (+150% Attack) damage and Stun all adjacent enemies for 2 seconds.

Bounce Active

Jump to the lowest-health enemy then deal 175 (+150% Attack) damage to it.

Lizard Leap in Guildrun Lizard Leap Passive

At start of combat, jump to the enemy backline, landing on the hex directly opposite the Lizard's starting position. If occupied, land on the nearest available hex.

Shields Up! in Guildrun Shields Up! Passive

Every 10 Seconds: Gain 10% Max HP Shields.

Other Guildrun stages on act 1

24 entries