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Mage Academy Act 2 in Guildrun

Normal 12 versions 5 enemies

Enemies in Mage Academy Act 2

Mage Academy Act 2 versions in Guildrun

Floor Difficulty Enemies Effective HP Effective offense Shards
7 Base 5 28,621 264 25
7 Raised 5 36,949 264 25
7 Highest 5 34,898 331 25
8 Base 5 36,966 370 25
8 Raised 5 48,632 370 25
8 Highest 5 48,632 468 25
9 Base 6 51,987 533 25
9 Raised 6 69,496 533 25
9 Highest 6 69,496 680 25
10 Base 6 71,309 674 25
10 Raised 6 96,838 674 25
10 Highest 6 96,838 868 25

Mage Academy Act 2 enemy placement in Guildrun

Floor 7
MT
MT
MF
MF
MA
Floor 8
MT
MF
MT
MF
MF
Floor 9
MT
MT
MT
MF
MF
MF
Floor 10
MT
MT
MF
MF
MF
MF

Abilities in Mage Academy Act 2 in Guildrun

4 abilities
Bash Active

Deal 100 (+150% Attack) damage and Stun all adjacent enemies for 2 seconds.

Fire Storm Active

Call down a fire storm for 3 seconds. Each second, deal 20 (+75% Magic) damage and inflict 6 (+3 per 33 Magic) Burn to all enemies inside the fire storm.

Shields Up! in Guildrun Shields Up! Passive

Every 10 Seconds: Gain 10% Max HP Shields.

Wild Shot Active

Deal 250 (+125% Attack Speed + 125% Attack) damage to a random enemy.

Other Guildrun stages on act 1

24 entries