Stage
Slime First Two in Guildrun
Normal
6 versions
2 enemies
Enemies in Slime First Two
Slime First Two versions in Guildrun
| Floor | Difficulty | Enemies | Effective HP | Effective offense | Shards |
|---|---|---|---|---|---|
| 1 | Base | 2 | 1,996 | 20 | 20 |
| 1 | Raised | 2 | 2,486 | 20 | 20 |
| 1 | Highest | 2 | 2,486 | 20 | 20 |
| 2 | Base | 3 | 3,664 | 35 | 20 |
| 2 | Raised | 3 | 4,557 | 35 | 20 |
| 2 | Highest | 3 | 4,557 | 38 | 20 |
Slime First Two enemy placement in Guildrun
Floor 1
S
MA
Floor 2
S
S
L
Abilities in Slime First Two in Guildrun
3 abilities
Gain 1% Max HP HP/S.
Rejuvenating Blow
Active
Remove 33% of all Debuffs, then deal 50 (+5% Max HP + 100% Attack) damage.
Wild Shot
Active
Deal 125 (+125% Attack Speed + 125% Attack) damage to a random enemy.
Other Guildrun stages on act 1
24 entries
- Turtle Normal, floor 0
- Mushroom First Two Normal, floor 1
- Lizard Act 1 Normal, floor 3
- Mushroom Fire Act 1 Normal, floor 3
- Mushroom Frost Act 1 Normal, floor 3
- Snake Act 1 Normal, floor 3
- Spider Act 1 Normal, floor 3
- Spider Nest Act 1 Normal, floor 3
- Demon Elite Mini Boss, floor 5
- Hydra Mini Boss, floor 5
- Forest Golem Act 2 Normal, floor 6
- Lizard Act 2 Normal, floor 6
- Lizard Golem Act 2 Normal, floor 6
- Mushroom Army Act 2 Normal, floor 6
- Plant Monster Act 2 Normal, floor 6
- Poison Front Act 2 Normal, floor 6
- Snake Act 2 Normal, floor 6
- Spider Act 2 Normal, floor 6
- Training Ground Act 2 Normal, floor 6
- Mage Academy Act 2 Normal, floor 7
- Weird Friends Act 2 Normal, floor 7
- Dragon Boss Fire Boss, floor 11
- Dragon Boss Frost Boss, floor 11
- Dragon Boss Poison Boss, floor 11