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Training Ground Act 2 in Guildrun

Normal 12 versions 5 enemies

Enemies in Training Ground Act 2

Training Ground Act 2 versions in Guildrun

Floor Difficulty Enemies Effective HP Effective offense Shards
6 Base 5 21,354 200 25
6 Raised 5 27,045 200 25
6 Highest 5 25,673 235 25
7 Base 6 31,816 311 25
7 Raised 6 41,048 311 25
7 Highest 6 41,048 390 25
8 Base 6 41,100 412 25
8 Raised 6 54,000 412 25
8 Highest 6 54,000 523 25
9 Base 6 57,161 587 25
9 Raised 6 76,440 587 25
9 Highest 6 76,436 748 25

Training Ground Act 2 enemy placement in Guildrun

Floor 6
MT
MA
MA
MA
MA
Floor 7
MT
MA
MA
MA
MA
MA
Floor 8
MA
MA
MA
MA
MA
MA
Floor 9
FG
MA
MA
MA
MA
MA

Abilities in Training Ground Act 2 in Guildrun

3 abilities
Bash Active

Deal 100 (+150% Attack) damage and Stun all adjacent enemies for 2 seconds.

Shields Up! in Guildrun Shields Up! Passive

Every 10 Seconds: Gain 10% Max HP Shields.

Wild Shot Active

Deal 250 (+125% Attack Speed + 125% Attack) damage to a random enemy.

Other Guildrun stages on act 1

24 entries