Relic pools
Legendary Relics in Guildrun
25 entries
250 total weight
Legendary Relics odds in Guildrun
25 entries
| Entry | What it does | Weight | Chance |
|---|---|---|---|
Warrior's Bloodshield Engine
Legendary
|
Heroes gain 50 Attack. Whenever a Warrior deals damage, they gain lasting Shields equal to 10% of the damage dealt. | 10 | 4% |
Tank's Absolution Engine
Legendary
|
Heroes gain 60 Defense. Every 8 times a Tank is auto attacked, Stun that attacking enemy for 1.5 seconds. | 10 | 4% |
Vanguard's Titanic Engine
Legendary
|
Heroes gain 400 Max HP. Whenever a Vanguard auto attacks or is auto attacked, they gain 10 Max HP. Every 200 Max HP gained this way, give them 25 Attack and increase their size. | 10 | 4% |
Assassin's Ambush Engine
Legendary
|
Heroes gain 30 Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 75% of their Crit. At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and ta... | 10 | 4% |
Duelist's Momentum Engine
Legendary
|
Heroes gain 40 Attack Speed. Whenever a Duelist auto attacks, they deal 5 bonus damage for each time they have auto attacked this combat. | 10 | 4% |
Mystic's Abundance Engine
Legendary
|
Heroes gain 8 Mana Regen. Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 33% of the Shield applied. | 10 | 4% |
Mage's Cataclysm Engine
Legendary
|
Heroes gain 50 Magic. Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 15% of their Magic. | 10 | 4% |
Critical Singularity
Legendary
|
At start of combat, each Hero with less than 150 Crit has their Crit set to 150. Each Hero with 150 or more Crit has their Attack Speed, Attack, and Magic set to 150 if they had less than 150 of those stats. | 10 | 4% |
Shield Fragmentation Engine
Legendary
|
Whenever an enemy damages a Hero's Shields, deal 350% of the damage back to the source. | 10 | 4% |
Venom Amplification Engine
Legendary
|
Whenever an enemy takes 50 or more damage from Poison, they also take damage equal to 4% of their Max HP. | 10 | 4% |
Glacial Decay Engine
Legendary
|
Frost now deals damage to enemies when it ticks down (like Burn does). | 10 | 4% |
Burning Spiral Engine
Legendary
|
Whenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 66% of their Max HP. | 10 | 4% |
Plague Transmission Engine
Legendary
|
At start of combat and every 10 seconds, inflict 10 Poison, 20 Frost, and 30 Burn on all enemies. | 10 | 4% |
Deceleration Legacy Crystal
Legendary
|
After Stall (45), Heroes gain +1% basic stats for every 2 times you've triggered Stall this game. | 10 | 4% |
The Riftbreaker
Legendary
|
After Stall (90), break the rift. | 10 | 4% |
Acceleration Legacy Crystal
Legendary
|
For Rush (8), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game. | 10 | 4% |
Godspeed Ascension Engine
Legendary
|
For Rush (1), Heroes gain +150% basic stats. | 10 | 4% |
Shard Power Extractor
Legendary
|
On Shards generated, deal damage to all enemies equal to 10% of their Max HP (Minimum: 2500 damage). | 10 | 4% |
Rift Storm Invoker
Legendary
|
The Rift Storm starts 30 seconds sooner. Heroes take 100% reduced damage from The Rift Storm. | 10 | 4% |
Temporal Alignment Crystal
Legendary
|
On Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game. | 10 | 4% |
Defensive Energy Crystal
Legendary
|
At start of combat, Tanks and Vanguards gain Shields equal to 100% of their Max HP. After Stall (20 and 40), Tanks and Vanguards gain Shields equal to 1000% of their Defense. | 10 | 4% |
Martial Energy Crystal
Legendary
|
Auto attacks by Assassins, Duelists, and Warriors gain 100 Crit. | 10 | 4% |
Arcane Energy Crystal
Legendary
|
Whenever a Mage or Mystic casts, they deal damage equal to 100% of their Magic to all enemies and apply Shields equal to 1000% of their Mana Regen to all Heroes. | 10 | 4% |
Heroic Capacity Expander
Legendary
|
Heroes can equip an additional item (Max: 5). | 10 | 4% |
Omnity Enforcer
Legendary
|
Get all 7 Crests. Crests are items which make a Hero count as having an additional class during combat. | 10 | 4% |
Other Guildrun relic pools
46 entries
- Warrior Class Relics 5 entries
- Tank Class Relics 5 entries
- Vanguard Class Relics 5 entries
- Assassin Class Relics 5 entries
- Duelist Class Relics 5 entries
- Mystic Class Relics 5 entries
- Mage Class Relics 5 entries
- ClassBonusEventRelics 2 entries
- 2 entries
- 2 entries
- 2 entries
- 2 entries
- 2 entries
- 2 entries
- All ClassBonusEventRelics 14 entries
- Offensive Act 1 Regular Event 8 entries
- Defensive Act 1 Regular Event 8 entries
- Quest Act 1 Regular Event 8 entries
- Elite 1 Enemy Relics 6 entries
- Elite 2 Enemy Relics 6 entries
- Fighting Form 1 entry
- Battle Stance 1 entry
- Weakness 1 entry
- Burning Forge 1 entry
- Wanted 1 entry
- Stunned 1 entry
- Decay 1 entry
- Shard Maximizer 1 entry
- Divergence Quest 1 entry
- Rested 1 entry
- Damaged 1 entry
- Common Relics 30 entries
- Rare Relics 60 entries
- Epic Relics 60 entries
- Rare Generic No Quest 18 entries
- Rare Quest Only 12 entries
- Rare All No Quest 48 entries
- Generic Good Epic Relics No Quest 12 entries
- Epic Quest Only 12 entries
- Epic No Quest 47 entries
- Rare Class Relics 17 entries
- Debuff Class Relics 11 entries
- Generic Rare Relic 23 entries
- Starting Pool 49 entries
- Endless Epic Relics 60 entries
- Endless Rare Relics 60 entries