Relic pools
Generic Rare Relic in Guildrun
23 entries
230 total weight
Generic Rare Relic odds in Guildrun
23 entries
| Entry | What it does | Weight | Chance |
|---|---|---|---|
Deceleration Nexus
Rare
|
Every 2 Stall triggers, gain 1 Shard. | 10 | 4.3% |
Deceleration Reactor
Rare
|
On Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana. | 10 | 4.3% |
Acceleration Nexus
Rare
|
Every 2 Rush triggers, gain 1 Shard. | 10 | 4.3% |
Acceleration Reactor
Rare
|
On Rush trigger, give Heroes 5 Crit and 10 Attack Speed. | 10 | 4.3% |
Precision Nexus
Rare
|
On Crit, the Hero that Crit heals 30 and gains 3 Mana. | 10 | 4.3% |
Precision Reactor
Rare
|
For Rush (10), Heroes gain 60 Crit. | 10 | 4.3% |
Shard Extractor
Rare
|
On combat victory, gain 6 Shards. | 10 | 4.3% |
Shard Constructor
Rare
|
After Stall (30), gain 9 Shards. | 10 | 4.3% |
Shield Repriser
Rare
|
Whenever an enemy damages a Hero's Shields, deal 100% of the damage back to the source. | 10 | 4.3% |
Shield Bastion
Rare
|
After Stall (15), Heroes gain a lasting 33% Max HP Shield. | 10 | 4.3% |
Combative Codex
Rare
|
Heroes gain 1d9 Attack. On combat victory, permanently increase the Attack gained by 6. | 10 | 4.3% |
Enchanted Codex
Rare
|
Heroes gain 1d9 Magic. On combat victory, permanently increase the Magic gained by 6. | 10 | 4.3% |
Vampiric Codex
Rare
|
Heroes gain 1d3 Omnivamp. On combat victory, permanently increase the Omnivamp gained by 2. | 10 | 4.3% |
Vital Codex
Rare
|
Heroes gain 1d75 Max HP. On combat victory, permanently increase the Max HP gained by 50. | 10 | 4.3% |
Plated Codex
Rare
|
Heroes gain 1d15 Defense. On combat victory, permanently increase the Defense gained by 10. | 10 | 4.3% |
Precise Codex
Rare
|
Heroes gain 1d6 Crit. On combat victory, permanently increase the Crit gained by 4. | 10 | 4.3% |
Swift Codex
Rare
|
Heroes gain 1d8 Attack Speed. On combat victory, permanently increase the Attack Speed gained by 5. | 10 | 4.3% |
Frontline Embiggener
Rare
|
At start of combat, Heroes in the front row gain 400 Max HP and grow in size. | 10 | 4.3% |
Frontline Barricader
Rare
|
At start of combat, Heroes in the front row gain 60 Defense and grow in size. | 10 | 4.3% |
Backline Sharpener
Rare
|
At start of combat, Heroes in the back row gain 25 Crit and increased move speed. | 10 | 4.3% |
Backline Quickener
Rare
|
At start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed. | 10 | 4.3% |
Advanced Differentiator
Rare
|
Shop rerolls cost 2 less. | 10 | 4.3% |
Protective Differentiator
Rare
|
After Stall (15 and 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game. | 10 | 4.3% |
Other Guildrun relic pools
46 entries
- Warrior Class Relics 5 entries
- Tank Class Relics 5 entries
- Vanguard Class Relics 5 entries
- Assassin Class Relics 5 entries
- Duelist Class Relics 5 entries
- Mystic Class Relics 5 entries
- Mage Class Relics 5 entries
- ClassBonusEventRelics 2 entries
- 2 entries
- 2 entries
- 2 entries
- 2 entries
- 2 entries
- 2 entries
- All ClassBonusEventRelics 14 entries
- Offensive Act 1 Regular Event 8 entries
- Defensive Act 1 Regular Event 8 entries
- Quest Act 1 Regular Event 8 entries
- Elite 1 Enemy Relics 6 entries
- Elite 2 Enemy Relics 6 entries
- Fighting Form 1 entry
- Battle Stance 1 entry
- Weakness 1 entry
- Burning Forge 1 entry
- Wanted 1 entry
- Stunned 1 entry
- Decay 1 entry
- Shard Maximizer 1 entry
- Divergence Quest 1 entry
- Rested 1 entry
- Damaged 1 entry
- Common Relics 30 entries
- Rare Relics 60 entries
- Epic Relics 60 entries
- Legendary Relics 25 entries
- Rare Generic No Quest 18 entries
- Rare Quest Only 12 entries
- Rare All No Quest 48 entries
- Generic Good Epic Relics No Quest 12 entries
- Epic Quest Only 12 entries
- Epic No Quest 47 entries
- Rare Class Relics 17 entries
- Debuff Class Relics 11 entries
- Starting Pool 49 entries
- Endless Epic Relics 60 entries
- Endless Rare Relics 60 entries