Relic pools
Endless Rare Relics in Guildrun
60 entries
470 total weight
Endless Rare Relics odds in Guildrun
60 entries
| Entry | What it does | Weight | Chance |
|---|---|---|---|
Warrior's Memento
Rare
|
For each Warrior in combat, Rush abilities last 2 seconds longer. | 10 | 2.1% |
Warrior's Emblem
Rare
|
If there is a Warrior in combat, your Hero's auto attacks gain 50 Crit. | 10 | 2.1% |
Tank's Memento
Rare
|
At start of combat, inflict 25 Poison on all enemies per Tank in combat. | 10 | 2.1% |
Tank's Emblem
Rare
|
Each second if there is a Tank in combat, Heroes gain 1 Defense. | 10 | 2.1% |
Vanguard's Memento
Rare
|
At start of combat, inflict 45 Burn on all enemies per Vanguard in combat. | 10 | 2.1% |
Vanguard's Emblem
Rare
|
Every 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields. | 10 | 2.1% |
Assassin's Memento
Rare
|
At start of combat, gain 5 Shards per Assassin in combat. | 10 | 2.1% |
Assassin's Emblem
Rare
|
If there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat. | 10 | 2.1% |
Duelist's Memento
Rare
|
For each Duelist in combat, Stall abilities trigger 4 seconds earlier. | 10 | 2.1% |
Duelist's Emblem
Rare
|
If there is a Duelist in combat, Heroes deal 30 bonus damage with each auto attack. | 10 | 2.1% |
Mystic's Memento
Rare
|
At start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat. | 10 | 2.1% |
Mystic's Emblem
Rare
|
If there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 HP/S. | 10 | 2.1% |
Mage's Memento
Rare
|
At start of combat, inflict 12 Frost on all enemies per Mage in combat. | 10 | 2.1% |
Mage's Emblem
Rare
|
If there is a Mage in combat, your Hero's active abilities gain 100 Crit. | 10 | 2.1% |
Arcane Amplifier
Rare
|
Mages and Mystics gain 50 Magic and 4 Mana Regen. | 10 | 2.1% |
Martial Amplifier
Rare
|
Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack. | 10 | 2.1% |
Defensive Amplifier
Rare
|
Tanks and Vanguards gain 45 Defense and 300 Max HP. | 10 | 2.1% |
Multiclass Conduit
Rare
|
Win a combat with 4 or more combined classes in play. | 10 | 2.1% |
Deceleration Nexus
Rare
|
Every 2 Stall triggers, gain 1 Shard. | 0 | 0% |
Deceleration Reactor
Rare
|
On Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana. | 10 | 2.1% |
Deceleration Conduit
Rare
|
Trigger Stall 6 times. | 10 | 2.1% |
Acceleration Nexus
Rare
|
Every 2 Rush triggers, gain 1 Shard. | 0 | 0% |
Acceleration Reactor
Rare
|
On Rush trigger, give Heroes 5 Crit and 10 Attack Speed. | 10 | 2.1% |
Acceleration Conduit
Rare
|
Trigger Rush 6 times. | 10 | 2.1% |
Precision Nexus
Rare
|
On Crit, the Hero that Crit heals 30 and gains 3 Mana. | 10 | 2.1% |
Precision Reactor
Rare
|
For Rush (10), Heroes gain 60 Crit. | 10 | 2.1% |
Precision Conduit
Rare
|
Crit 40 times. | 10 | 2.1% |
Shard Extractor
Rare
|
On combat victory, gain 6 Shards. | 0 | 0% |
Shard Constructor
Rare
|
After Stall (30), gain 9 Shards. | 0 | 0% |
Generation Conduit
Rare
|
Generate 25 Shards. | 10 | 2.1% |
Poison Amplifier
Rare
|
Whenever a Hero inflicts Poison, inflict 33% more. | 10 | 2.1% |
Poison Catalyst
Rare
|
After Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison. | 10 | 2.1% |
Poison Conduit
Rare
|
Inflict 150 Poison. | 10 | 2.1% |
Frost Amplifier
Rare
|
Whenever a Hero inflicts Frost, inflict 33% more. | 10 | 2.1% |
Frost Catalyst
Rare
|
After Stall (15, 30, and 45), all enemies receive damage equal to 5 times the amount of Frost they have. | 10 | 2.1% |
Frost Conduit
Rare
|
Inflict 400 Frost. | 10 | 2.1% |
Burn Amplifier
Rare
|
Whenever a Hero inflicts Burn, inflict 33% more. | 10 | 2.1% |
Burn Catalyst
Rare
|
For Rush (15), enemies receive 50% more Burn damage. | 10 | 2.1% |
Burn Conduit
Rare
|
Inflict 500 Burn. | 10 | 2.1% |
Plague Harvester
Rare
|
After Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies. | 10 | 2.1% |
Plague Amplifier
Rare
|
For Rush (12), if an enemy would gain a Debuff they gain 1 more. | 10 | 2.1% |
Plague Conduit
Rare
|
Inflict 750 Debuffs. | 0 | 0% |
Shield Repriser
Rare
|
Whenever an enemy damages a Hero's Shields, deal 100% of the damage back to the source. | 10 | 2.1% |
Shield Bastion
Rare
|
After Stall (15), Heroes gain a lasting 33% Max HP Shield. | 10 | 2.1% |
Shield Conduit
Rare
|
Apply 7500 Shields. | 10 | 2.1% |
Combative Codex
Rare
|
Heroes gain 1d9 Attack. On combat victory, permanently increase the Attack gained by 6. | 0 | 0% |
Enchanted Codex
Rare
|
Heroes gain 1d9 Magic. On combat victory, permanently increase the Magic gained by 6. | 0 | 0% |
Vampiric Codex
Rare
|
Heroes gain 1d3 Omnivamp. On combat victory, permanently increase the Omnivamp gained by 2. | 0 | 0% |
Vital Codex
Rare
|
Heroes gain 1d75 Max HP. On combat victory, permanently increase the Max HP gained by 50. | 0 | 0% |
Plated Codex
Rare
|
Heroes gain 1d15 Defense. On combat victory, permanently increase the Defense gained by 10. | 0 | 0% |
Precise Codex
Rare
|
Heroes gain 1d6 Crit. On combat victory, permanently increase the Crit gained by 4. | 0 | 0% |
Swift Codex
Rare
|
Heroes gain 1d8 Attack Speed. On combat victory, permanently increase the Attack Speed gained by 5. | 0 | 0% |
Frontline Embiggener
Rare
|
At start of combat, Heroes in the front row gain 400 Max HP and grow in size. | 10 | 2.1% |
Frontline Barricader
Rare
|
At start of combat, Heroes in the front row gain 60 Defense and grow in size. | 10 | 2.1% |
Backline Sharpener
Rare
|
At start of combat, Heroes in the back row gain 25 Crit and increased move speed. | 10 | 2.1% |
Backline Quickener
Rare
|
At start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed. | 10 | 2.1% |
Advanced Differentiator
Rare
|
Shop rerolls cost 2 less. | 0 | 0% |
Protective Differentiator
Rare
|
After Stall (15 and 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game. | 10 | 2.1% |
Violence Conduit
Rare
|
Auto attack 150 times. | 10 | 2.1% |
Arcane Conduit
Rare
|
Cast 15 Active Abilities. | 10 | 2.1% |
What rolls Endless Rare Relics in Guildrun
1 entry
Other Guildrun relic pools
46 entries
- Warrior Class Relics 5 entries
- Tank Class Relics 5 entries
- Vanguard Class Relics 5 entries
- Assassin Class Relics 5 entries
- Duelist Class Relics 5 entries
- Mystic Class Relics 5 entries
- Mage Class Relics 5 entries
- ClassBonusEventRelics 2 entries
- 2 entries
- 2 entries
- 2 entries
- 2 entries
- 2 entries
- 2 entries
- All ClassBonusEventRelics 14 entries
- Offensive Act 1 Regular Event 8 entries
- Defensive Act 1 Regular Event 8 entries
- Quest Act 1 Regular Event 8 entries
- Elite 1 Enemy Relics 6 entries
- Elite 2 Enemy Relics 6 entries
- Fighting Form 1 entry
- Battle Stance 1 entry
- Weakness 1 entry
- Burning Forge 1 entry
- Wanted 1 entry
- Stunned 1 entry
- Decay 1 entry
- Shard Maximizer 1 entry
- Divergence Quest 1 entry
- Rested 1 entry
- Damaged 1 entry
- Common Relics 30 entries
- Rare Relics 60 entries
- Epic Relics 60 entries
- Legendary Relics 25 entries
- Rare Generic No Quest 18 entries
- Rare Quest Only 12 entries
- Rare All No Quest 48 entries
- Generic Good Epic Relics No Quest 12 entries
- Epic Quest Only 12 entries
- Epic No Quest 47 entries
- Rare Class Relics 17 entries
- Debuff Class Relics 11 entries
- Generic Rare Relic 23 entries
- Starting Pool 49 entries
- Endless Epic Relics 60 entries