Relic pools
Endless Epic Relics in Guildrun
60 entries
450 total weight
Endless Epic Relics odds in Guildrun
60 entries
| Entry | What it does | Weight | Chance |
|---|---|---|---|
Warrior's Exaltation Prism
Epic
|
Whenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana. | 10 | 2.2% |
Warrior's Sundering Filigree
Epic
|
For Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 15. | 10 | 2.2% |
Tank's Intercession Prism
Epic
|
Tanks gain 50 Defense per enemy targeting them. Every 10 Seconds, the Tank with the highest current HP Taunts all enemies. | 10 | 2.2% |
Tank's Invigoration Filigree
Epic
|
After Stall (20), Tanks gain 1 HP/S per 8 Defense they have. | 10 | 2.2% |
Vanguard's Frenzy Prism
Epic
|
Whenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense. | 10 | 2.2% |
Vanguard's Amplification Filigree
Epic
|
For Rush (8), Vanguards gain +100% Max HP. | 10 | 2.2% |
Assassin's Elevation Prism
Epic
|
Whenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10). | 10 | 2.2% |
Assassin's Supremacy Filigree
Epic
|
At start of combat, Assassins gain Stealth for 5 seconds. For Rush (10), Assassins gain 200 Crit. | 10 | 2.2% |
Duelist's Rhythm Prism
Epic
|
Whenever a Duelist auto attacks, they randomly inflict 2 Poison, 4 Frost, or 6 Burn on their target. | 10 | 2.2% |
Duelist's Profusion Filigree
Epic
|
After Stall (10), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 33% damage and applying on-hit effects. | 10 | 2.2% |
Duelist's Fury Filigree
Epic
|
For Rush (10), Duelists gain 150 Attack Speed. | 10 | 2.2% |
Mystic's Inundation Prism
Epic
|
Whenever a Mystic Shields a Hero, damage their nearest enemy for 100% of the Shield applied. | 10 | 2.2% |
Mystic's Prosperity Filigree
Epic
|
Whenever a Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen. | 10 | 2.2% |
Mage's Transmutation Prism
Epic
|
Whenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic. | 10 | 2.2% |
Mage's Administration Filigree
Epic
|
Whenever a Mage casts, they deal damage to the lowest-health enemy equal to 400% of their Magic. | 10 | 2.2% |
Perfect Divergence Prism
Epic
|
At start of combat, if no Heroes in combat share a Class all Heroes gain +25% to all their basic stats. | 0 | 0% |
Perfect Unity Prism
Epic
|
At start of combat, if all Heroes in combat share a Class all Heroes gain +20% to all their basic stats. | 0 | 0% |
Trigger Safeguard Activator
Epic
|
On Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen. | 10 | 2.2% |
Trigger Bounty Activator
Epic
|
Every other Stall trigger, gain 1 Shard. Every other Rush trigger, gain 1 Shard. | 0 | 0% |
Trigger Synchrony Activator
Epic
|
Every 3 Stall triggers, Stun all enemies for 2 seconds. Every 3 Rush triggers, Stun all enemies for 2 seconds. | 10 | 2.2% |
Deceleration Ascendancy
Epic
|
Trigger Stall 15 times. | 10 | 2.2% |
Deceleration Apotheosis
Epic
|
After Stall (25, 50, and 75), give Heroes +15% to all their basic stats. | 10 | 2.2% |
Deceleration Corruptor
Epic
|
After Stall (15, 30, and 45), double the amount of Poison on all enemies. | 10 | 2.2% |
Deceleration Aegis
Epic
|
After Stall (15, 30, and 45), Heroes gain 700 lasting Shields. | 10 | 2.2% |
Deceleration Filigree
Epic
|
After Stall (30 and 60), gain 12 Shards. | 0 | 0% |
Acceleration Ascendancy
Epic
|
Trigger Rush 15 times. | 10 | 2.2% |
Acceleration Immunizer
Epic
|
For Rush (2), Heroes are immune to damage. | 10 | 2.2% |
Acceleration Prism
Epic
|
On Rush trigger, give Heroes 15 Crit. | 10 | 2.2% |
Immolation Accelerator
Epic
|
On Rush trigger, inflict 20 Burn on all enemies. | 10 | 2.2% |
Acceleration Filigree
Epic
|
On kill for Rush (20), gain 12 Shards. | 0 | 0% |
Plague Accelerator
Epic
|
For Rush (12), if an enemy would gain a Debuff they gain 2 more. | 10 | 2.2% |
Critical Absorption Prism
Epic
|
On Crit, the Hero that Crit steals 40 Max HP from their target. | 10 | 2.2% |
Critical Ascendancy
Epic
|
Crit 100 times. | 10 | 2.2% |
Venom Precision Prism
Epic
|
Whenever an enemy takes Poison damage, Heroes gain 2 Crit. | 10 | 2.2% |
Shield Converter
Epic
|
Whenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 50% of the Shield applied. | 10 | 2.2% |
Shield Ascendancy
Epic
|
Apply 15000 Shields. | 0 | 0% |
Shield Investment Filigree
Epic
|
At start of combat and after Stall (20), spend 1 Shard to apply 250 lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50. | 10 | 2.2% |
Shard Ascendancy
Epic
|
Generate 25 Shards. | 10 | 2.2% |
Shard Precision Prism
Epic
|
Heroes gain Crit equal to the number of Shards in bank (Max: 1000). | 10 | 2.2% |
Poison Migrator
Epic
|
Whenever an enemy dies, transfer their Poison to the nearest enemy. | 10 | 2.2% |
Poison Ascendancy
Epic
|
Inflict 400 Poison. | 10 | 2.2% |
Blight Resonance Prism
Epic
|
Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage. | 10 | 2.2% |
Frost Migrator
Epic
|
Whenever an enemy dies, transfer their Frost to the nearest enemy. | 10 | 2.2% |
Frost Ascendancy
Epic
|
Inflict 800 Frost. | 10 | 2.2% |
Glacial Guard Prism
Epic
|
Whenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted. | 10 | 2.2% |
Burn Migrator
Epic
|
Whenever an enemy dies, transfer their Burn to the nearest enemy. | 10 | 2.2% |
Burn Ascendancy
Epic
|
Inflict 1200 Burn. | 10 | 2.2% |
Thermal Inverter
Epic
|
Whenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost. Whenever a Hero inflicts Frost, also inflict 50% of the Frost applied as Burn. | 10 | 2.2% |
Plague Velocitizer
Epic
|
Every 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies. | 10 | 2.2% |
Plague Ascendancy
Epic
|
Inflict 25 Poison, 50 Frost, and 75 Burn on a single enemy. | 0 | 0% |
Arcane Backup Prism
Epic
|
Heroes gain 20 Magic per rank of each Mage in the reserves and 2 Mana Regen per rank of each Mystic in the reserves. | 0 | 0% |
Martial Backup Prism
Epic
|
Heroes gain 10 Crit per rank of each Assassin in the reserves, 15 Attack Speed per rank of each Duelist in the reserves, and 20 Attack per rank of each Warrior in the reserves. | 0 | 0% |
Defensive Backup Prism
Epic
|
Heroes gain 30 Defense per rank of each Tank in the reserves and 200 Max HP per rank of each Vanguard in the reserves. | 0 | 0% |
Momentous Differentiator
Epic
|
Heroes gain 2 Attack Speed for each time you've rerolled the shop this game. | 0 | 0% |
Stalwart Differentiator
Epic
|
Heroes gain 3 Defense for each time you've rerolled the shop this game. | 0 | 0% |
Alignment Ascendancy
Epic
|
Trigger Rush or Stall 25 times. | 0 | 0% |
Reputation Ascendancy
Epic
|
Win a combat with a C-Rank, B-Rank, and A-Rank hero on your team. | 0 | 0% |
Golden Ascendancy
Epic
|
Win a combat with 66 or more Shards in your bank. | 10 | 2.2% |
Reserve Ascendancy
Epic
|
Win a combat with 2 Heroes in your reserves. | 0 | 0% |
Shard Energy Velocitizer
Epic
|
Heroes gain 1 Attack Speed per 5 Shards you've generated this game. | 10 | 2.2% |
What rolls Endless Epic Relics in Guildrun
1 entry
Other Guildrun relic pools
46 entries
- Warrior Class Relics 5 entries
- Tank Class Relics 5 entries
- Vanguard Class Relics 5 entries
- Assassin Class Relics 5 entries
- Duelist Class Relics 5 entries
- Mystic Class Relics 5 entries
- Mage Class Relics 5 entries
- ClassBonusEventRelics 2 entries
- 2 entries
- 2 entries
- 2 entries
- 2 entries
- 2 entries
- 2 entries
- All ClassBonusEventRelics 14 entries
- Offensive Act 1 Regular Event 8 entries
- Defensive Act 1 Regular Event 8 entries
- Quest Act 1 Regular Event 8 entries
- Elite 1 Enemy Relics 6 entries
- Elite 2 Enemy Relics 6 entries
- Fighting Form 1 entry
- Battle Stance 1 entry
- Weakness 1 entry
- Burning Forge 1 entry
- Wanted 1 entry
- Stunned 1 entry
- Decay 1 entry
- Shard Maximizer 1 entry
- Divergence Quest 1 entry
- Rested 1 entry
- Damaged 1 entry
- Common Relics 30 entries
- Rare Relics 60 entries
- Epic Relics 60 entries
- Legendary Relics 25 entries
- Rare Generic No Quest 18 entries
- Rare Quest Only 12 entries
- Rare All No Quest 48 entries
- Generic Good Epic Relics No Quest 12 entries
- Epic Quest Only 12 entries
- Epic No Quest 47 entries
- Rare Class Relics 17 entries
- Debuff Class Relics 11 entries
- Generic Rare Relic 23 entries
- Starting Pool 49 entries
- Endless Rare Relics 60 entries