Karsu in Guildrun
“I'm not here to talk.”
Karsu portraits per rank in Guildrun
Karsu base stats in Guildrun
- Max HP
- 650
- Defense
- 29
- Crit
- 15
- Attack Speed
- 20
- Mana Regen
- 4
- Max Mana
- 85
- Starting Mana
- 45
- Base Attack Damage
- 33
- Attack Range
- 5
What a rank up gives Karsu in Guildrun
| Stat | At rank C | Per rank | Scaling |
|---|---|---|---|
| Max HP | 650 | +12.5% | Class secondary stat |
| Defense | 29 | +8 | Every hero |
| Attack | 0 | +6 | Class secondary stat |
| Magic | 0 | +6 | Every hero |
| Crit | 15 | +4 | Class secondary stat |
| Attack Speed | 20 | +20 | Class primary stat |
| Mana Regen | 4 | +1 | Every hero |
Karsu abilities in Guildrun
Loose a volley of 5 (+1 per 50 Attack Speed) arrows at nearby enemies. Each arrow deals 25 (+100% Attack + 100% Magic) damage and inflicts 3 (+2 per Rank) Frost.
Max Arrows: 14
Karsu specializations in Guildrun
The Falling Snow
Stall
Crit
On auto attack, reduce Karsu's Max Mana by 1 (Min: 40).
After Stall (15), Snowpiercer arrows gain 33 (+33 per Rank) Crit.
The Warband
Backup
On cast, permanently gain 2 Crit, 3 Attack, and 4 Attack Speed.
At start of combat, other Duelists gain all stats gained from this ability. Backup.
Crit Gained: 6
Attack Gained: 2
Attack Speed Gained: 3
Who Karsu is in Guildrun
She's a frost duelist: patient, exact, and the one who actually finishes the fights everyone else in the punk guild loves starting. She came over from Aegis Global, Dragomir's department officially, and whatever she walked away with isn't on any record. A Temple offered her a contract on the spot.
She doesn't think the big, official guilds will ever end this crisis. If your guild does things differently, she'll listen.
A Temple in Guildrun
Frost
Grants Warrior