A Temple
Funke in Guildrun
Mage
Burn
Ranged
25 Shards
The Shackled
“Let me do things my way.”
Funke portraits per rank in Guildrun
Funke base stats in Guildrun
- Max HP
- 650
- Defense
- 27
- Magic
- 25
- Crit
- 15
- Mana Regen
- 4
- Max Mana
- 85
- Starting Mana
- 45
- Base Attack Damage
- 21
- Attack Range
- 4
What a rank up gives Funke in Guildrun
Ranks C, B, A and S
| Stat | At rank C | Per rank | Scaling |
|---|---|---|---|
| Max HP | 650 | +12.5% | Class secondary stat |
| Defense | 27 | +8 | Every hero |
| Attack | 0 | +6 | Every hero |
| Magic | 25 | +25 | Class primary stat |
| Crit | 15 | +4 | Class secondary stat |
| Attack Speed | 0 | +5 | Every hero |
| Mana Regen | 4 | +1 | Class secondary stat |
Funke abilities in Guildrun
Funke specializations in Guildrun
Pick one
The Stoked
Burn
Backup
The Inferno
Burn
Stall
Passive ability
Gain 2 Attack Range.
At start of combat and after Stall (15), inflict 25 (+1 per 3 Magic) Burn on all enemies in range.
Who Funke is in Guildrun
Background
Funke's flames were never meant to be carried inside one body. He ended raids alone and took half the site with him. The incident reports stopped distinguishing between "victory" and "collateral" years ago. A Temple is the only guild that can work with him at all, and even that takes everything he has to hold back. Sometimes he goes quiet mid-thought, like he's listening to something else.
Motivation
Every guild so far has wanted him smaller, contained. Be the first to ask what happens when he stops holding back, and he'll show you personally.
A Temple in Guildrun
A Temple
No gods. No masters.